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Introduction

6:12

Introducing Remedy

6:52

Introducing Control

7:39

Content

8:09

Location

8:50

Haptics

10:43

Limitations

11:34

Reactive Environments

12:32

Principle of Granularity

13:25

Overlapping Representation

15:24

Workflow

16:55

Static Environment

17:45

Breakable Objects

18:19

Breakablelinteractable Props

18:48

Go Procedural?

19:20

Procedural Destruction

20:08

Go Procedural!

21:31

Material Driven Behavior

22:55

Breaking an environment piece

23:27

Geometry Layer

23:45

Model Prep

25:48

Auto Destruction Tool

26:18

Destruction Hierarchy

27:00

Simulation Entities

27:47

CHUNK - Bonds

28:17

Joints breaking

29:21

Particle Layer

31:24

Particle Simulation

33:09

Comparison

33:54

Material Decals

34:46

Optimizations

36:51

Other destruction Tool-Chains

38:38

Cloth simulations

39:00

Custom props and hazards

39:57

Lessons

40:49

Quality of Geometry

41:09

Name based conventions

43:02

Monolithic Destruction Tool

44:24

Performance and Testing

46:48

Conclusion

50:51

Kudos

51:21

A SideFX Labs

58:29
Houdini HIVE GameDev - Day One (Wed, March 25)
Livestream for Day One (Wed, March 25):    • Houdini HIVE GameDev - Day One (Wed, ...   Livestream for Day Two (Thurs, March 26):    • Houdini HIVE GameDev - Day Two (Thurs...   Presentation descriptions, presenter bios and full schedule here: https://sidefx.co/3b1fJrq SideFX is bringing the GDC Houdini HIVE presentations online on March 25-27. The first two days will be filled with educational and inspiring presentations by both SideFX technical experts and industry professionals.

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Houdini

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