Kenny walks through the fundamentals of using Houdini to create procedural systems to rapidly generate Large Scale Environments.
Learn how to optimize Houdini Engine and PDG [Procedural Dependency Graph ] workflows into your game environment creation pipelines!
PART TWO: sidefx.co/2OpdcNQ
More SideFX GDC Talks: sidefx.co/2TWP4bq
Kenny Lammers is a freelance Technical Artist / C# Programmer working for various clients, from the medical industry to the game industry, creating interactive content with Houdini, Unity, and Substance. He has over 19 years of experience working in the game industry and has worked for studios such as Activision Blizzard and Microsoft Games Studios. Kenny’s skills range from C# programing in Unity 3D to creating procedural art content in Houdini and Substance Painter and Designer. You can find out more about Kenny at indie-pixel.com.