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Long TutorialNovember 2023Houdini is HIP: FluidsMoeen SayedNine BetweenLearn about different solvers and how to source fluids.https://www.sidefx.com/tutorials/houdini-is-hip/H20
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Quick TutorialNovember 2023Feather NodesPeter ArcaraSideFXHoudini’s feather system lets you create large amounts of realistic and highly detailed feathers. You can profit from sophisticated tools for look development, shaping, texturing, and grooming, but also simulation and rendering. A wide variety of nodes and attributes help you to design, modify and customize the feathers to your exact needs.https://www.sidefx.com/tutorials/feather-nodes/H20
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Quick TutorialNovember 2023Creating Zombie ClothesJessica DaoudSideFXIn order to create zombie clothes in Houdini 20 we first need to make the outfit in its regular form. After you’ve carefully crafted your beautifully designed outfit, be prepared to ruin it by drawing out where the tears will be and let the vellum solver enjoy tearing it to shreds.https://www.sidefx.com/tutorials/creating-zombie-clothes/H20
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Long TutorialNovember 2023Project Pegasus - World Building for GamesVariousSideFXProject Pegasus is an in-house tech demo designed to use Houdini's procedural workflows to create an open world 3D environment that integrates with the latest technologies in Unreal Engine 5. Project Pegasus brought together a group of artists working in different locations. For this reason, it was important to build a collaborative pipeline.https://www.sidefx.com/pegasus/H20
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Long TutorialNovember 2023KineFX: Luchador & ChickenWillam HarleyOdStudiosThe Luchador and the Chicken were created by Od Studios in cooperation with SideFX. This overview takes you through the files that were designed to demonstrate the process of character rigging using the new APEX system - from setting up the foundation and working with autorig components to mastering procedural skinning.https://www.sidefx.com/tutorials/luchador-chicken/H20
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PresentationNovember 2023KineFX - AnimationWarren LeathemSideFXExplore the new features, tools and workflows for animating characters in Houdini 20. Learn how to pose your IK controls in an FK manner, how to work with selection sets, animation sliders and how to add dynamics to your characters. This session will focus on a viewport centric workflow that is designed around the needs of animators.https://www.youtube.com/watch?v=o-8dTYQkVRgH20 HIVEH20
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PresentationNovember 2023KineFX - RiggingEsther TrilschSideFXLearn how to set up characters for the new animation state in Houdini 20. Learn the basics of organizing character elements in geometry folders; using and creating reusable rig components as well as assembling animator-friendly scenes. Learn how to combine this new animation workflow with classic KineFX workflows. How you can create tools for animators.https://www.youtube.com/watch?v=2bjPTvkpNC0H20 HIVEH20
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PresentationNovember 2023Solaris - What’s NewRob PiekéSideFXNew material catalog, cloning panel, and physical sun & sky, make creative exploration faster and more powerful, while the new render stats pane provides valuable insights into your renders. New render-time procedurals, usability improvements to existing UIs, and more.https://www.youtube.com/watch?v=R4SLw5EdzQ8H20 HIVEH20
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PresentationNovember 2023Clouds - Sexy CloudsAttila TorokSideFXExplore the new cloud modeling tools and shader in Houdini 20. Attila talks about the new cloud noise pattern and how it is used for cloud modeling. Learn all about the procedural cloud generator tools used to create clouds that take advantage of billowy and wispy cloud noise.https://www.youtube.com/watch?v=lXzkxlnQErQH20 HIVEH20
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PresentationNovember 2023Realtime FeathersSimon VerstraeteStudio GoboLearn how to use the new Houdini 20 feathers tools with the goal of making them game friendly. Explore two different ways to optimize your feathers setups for Unreal Engine.https://www.youtube.com/watch?v=FnTHSbrYYpoH20 HIVEH20
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PresentationNovember 2023Birds of a Feather: How to make a Feathered FriendJonas SorgenfreiRISE FXExplore how to get started with feathers in Houdini 20. Learn how to procedurally create a fast feather groom from feather library creation over groom controlling to the feather deformation (vellum based simulation) and rendering with the feather procedural in a USD pipeline.https://www.youtube.com/watch?v=K2Rf1AtetjgH20 HIVEH20
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PresentationNovember 2023KineFX - RagdollMihnea StoicaSideFXLearn all about how Ragdolls work in Houdini 20. Explore the new ragdoll workflow, emphasizing what has changed, and touch on some new concepts and ideas.https://www.youtube.com/watch?v=RpNIkx6ADBIH20 HIVEH20
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PresentationNovember 2023Crowds - SOP-based WorkflowCameron WhiteSideFXLearn about the new SOP-based crowd motion path tools in Houdini 20. Find out what these motion paths are, take a tour through the new nodes, and explore topics such as combining non-simulated and simulation-based workflow. Next learn how to implement custom tools for manipulating motion paths.https://www.youtube.com/watch?v=z8Z5PsnWFtoH20 HIVEH20
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PresentationNovember 2023Modeling and Lookdev - Love me some Polygons and other GoodiesFianna WongSideFXNot your traditional modeling tools, but in H20, there are several additions to processing or generating geometry and we will take a look at some of them. Particularly Point Cloud Normal, Point Cloud Surface, Quad Remesh, as well as goodies in Solaris Material Linker, Material Catalog, AMD MtlX Library and more. https://www.youtube.com/watch?v=wSiyBp9JjEMH20 HIVEH20
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PresentationNovember 2023Karma XPU - Bottoms up with XPUTim Van HelsdingenYour head will spin with all the new stuff XPU has to offer with Houdini 20. Learn how Tim was able to create a 6 shot sequence while testing all the new XPU features. Material blending, geolights, nested dielectrics and a lot more are making it to the party, are you?https://www.youtube.com/watch?v=Mh3iRX5TwfUH20 HIVEH20
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Long TutorialNovember 2023How to Pose and Animate ElectraRobert MageeSideFXThis lesson is for animators who want to learn how to pose and keyframe the Electra test geometry using the new APEX Animate state. This node takes the rig that is embedded in the geometry and makes it available for animators to work with this character. Learn how to add a second character so they can be animated together.https://www.sidefx.com/tutorials/how-to-pose-and-animate-electra/H20
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Long TutorialOctober 2023Project Titan GPT SignageSimon VerstraeteStudio GoboLearn how to use Chat GPT to create variation for a procedural signage asset. Start by creating content for the signage and then create the text, board and variations. The results will be wrapped up into a digital asset which you will prep for use in a game engine.https://www.sidefx.com/tutorials/project-titan-gpt-signage/H19.5
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Long TutorialSeptember 2023Big FireUrban BradeskoDoubleJump AcademyLearn how to set up and layer emitters to produce more chaotic and interesting simulations. Discover how to use the fire simulation to affect the smoke sim and how to set up cool-looking embers. We will also be rendering all of this with Karma and Solaris.https://www.sidefx.com/tutorials/big-fire/H19.5
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Long TutorialSeptember 2023Solaris EssentialsAdam SwaabLearn how to bring in an animated scene from the OBJ/SOPs context, into LOPs and render it out with Karma and MaterialX. The point of this series is not to get into a technical breakdown of USD and USD concepts. Instead, it is a distilled set of videos that aim to simplify rendering in Houdini and demystify rendering for artists working solo or in a small pipeline.https://www.sidefx.com/tutorials/solaris-essentials/H19.5
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Long TutorialAugust 2023Creating Cinematic Fire SetupsUrban BradeskoDoubleJump AcademyExplore the captivating fire scenes from 'Orion,' a short film by the talented director Ash Thorp and produced by the amazing Hydra Studios. Urban Bradesko will show you the workflows used to create this cinematic masterpiece.https://www.sidefx.com/tutorials/creating-cinematic-fire-setups/H19.5
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Long TutorialAugust 2023Axiom FundamentalsUrban BradeskoDoubleJump AcademyUrban Bradesko teaches how to create explosions and fire simulations using the GPU-based Axiom solver. Take an in-depth look into all the techniques used to create professional quality results.https://www.sidefx.com/tutorials/axiom-fundamentals/H19.5
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PresentationAugust 2023Building a Pipeline for Architected MetamaterialsRonnie Parsons & Evan GreenbergMode LabLearn about the development of a scalable metamaterials pipeline in Houdini that accelerates the design, development, and analysis of architected metamaterials for advanced product design applications, from foam replacements to lightweight porous structures.https://www.youtube.com/watch?v=rwqvpyYxdZ4SIGGRAPH 2023H19.5
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PresentationAugust 2023AI & Procedural Generation for GamesJohann Reynisson & Ólafur Larus EgilssonDirective GamesDiscover the groundbreaking intersection of AI and procedural generation in this revealing exploration of Genesys, Directive Games' state-of-the-art AI framework. Learn how Genesys leverages the power of Houdini to create immersive game experiences and puts the tools of game creation directly into the hands of players.https://www.youtube.com/watch?v=OZIjdrpV60kSIGGRAPH 2023H19.5
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PresentationAugust 2023Scaling Simulation Workflows with Houdini, OpenUSD and NVIDIA OmniverseCan YukselNVIDIASee how the latest developments in Houdini-based procedural content creation are supercharging simulation workflows. By integrating SideFX Houdini and OpenUSD with NVIDIA Omniverse, developers can create the detailed procedural assets and synthetic data needed to train AI models at scale with powerful domain randomizations.https://www.youtube.com/watch?v=w72uIbl1s7oSIGGRAPH 2023H19.5
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PresentationAugust 2023Generating Synthetic Data in Unique SpectrumsJon Hanzelka & Jacob BerrierEndavaEndava Synthetics presents its workflow for producing synthetic training data with an end-to-end pipeline built on top of Houdini. By leveraging Houdini’s core functionality and incorporating machine learning concepts, they produce synthetic datasets used to train machine vision algorithms to detect fillings and cavities in dental x-ray imagery.https://www.youtube.com/watch?v=dBSxKyJxtzESIGGRAPH 2023H19.5
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PresentationAugust 2023Art Directing ExplosionsUrban BradeskoDoubleJump AcademyUrban showcases how to set up emitters for explosions and develop a simple scatter shader for full control when rendering with Karma. These workflows will provide art-directable control over the pyrotechnics including explosion art direction, shaders, shapes, and principles.https://www.youtube.com/watch?v=ZsMf1jQNzekSIGGRAPH 2023H19.5
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PresentationAugust 2023Project Pegasus - World Building for GamesIan SmithProject PegasusProject Pegasus is being developed to explore Houdini workflows for game development with Unreal Engine 5. Explore the project so far as Ian Smith (Pegasus Project Lead) demonstrates some of the work in progress including procedural landscapes, foliage and buildings.https://www.youtube.com/watch?v=8vSbOop9oCsSIGGRAPH 2023H19.5
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PresentationAugust 2023SideFX Labs - Tool Building in HoudiniRobert MageeSideFXOne way to streamline workflows in Houdini is to build high level tools that artists can use in production. SideFX Labs is the perfect example of this tool building in action. Used for world building, realtime FX and automation, these tools wrap up common workflows and create tight integrations with software you use everyday.https://www.youtube.com/watch?v=HGnSckfLRVgSIGGRAPH 2023H19.5
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PresentationAugust 2023Crowd of FurMario Marengo & Amit KhannaFolks TorontoAmit Khanna, Head of CG, and Mario Marengo, Pipeline Architect, at FOLKS Toronto, discuss the crowd optimization workflows employed for the "Graveyard Rats" episode in Guillermo del Toro's "Cabinet of Curiosities." https://www.youtube.com/watch?v=RMBF3-GP-x8SIGGRAPH 2023H19.5
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PresentationAugust 2023Lighting Up the BarLouis-Philippe ClavetFolks MontrealLouis-Philippe picks up from last year's Cleaning Up the Bar talk to delve into sequence and shot work with a focus on Lighting. He will clarify old workflows and introduce changes in the asset and environment workflow since last year.https://www.youtube.com/watch?v=Zd7N1t0fm7gSIGGRAPH 2023H19.5
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PresentationAugust 2023USD Survival Guide - A Practical Onboarding Guide for Pipeline TDsLuca SchellerRISE FXAre you a pipeline developer who wants to learn USD? Join this talk for a step-by-step guide on how to make the switch to USD in no time! We’ll explore fundamental concepts through practical examples and typical production scenarios. We’ll also discuss how to build efficient Houdini LOPs HDAs, as well as how to keep performance and scalability in mind while designing a USD pipeline to best fit your needs.https://www.youtube.com/watch?v=VSE7ayrRStgSIGGRAPH 2023H19.5
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PresentationAugust 2023Microsolvers and DOPs DataFuat YükselRISE FXMicrosolvers are the low-level building blocks of simulations in Houdini's DOPs-Context. Learn all about the most important nodes and show how to use them one by one and how to read and manipulate DOP Data and the DOP Geometry Spreadsheet.https://www.youtube.com/watch?v=d3DZt1prjzISIGGRAPH 2023H19.5
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PresentationAugust 2023From Volumetric Capture to Game-ready Joint SkinGrant LeeEVR StudioVolumetric captured scanned data cannot be used as is to create game assets. Houdini provides a topo-transfer node to easily transfer the scanned mesh into a pre-made mesh with clean topology. Grant describes how to utilize Houdini to automate procedural topo-transfer not only on a static mesh, but also on the whole animated sequence of scanned data.https://www.youtube.com/watch?v=OsSZPF2mNjwSIGGRAPH 2023H19.5
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PresentationAugust 2023Karma XPU: A Houdini 20 PreviewBrian SharpeSideFXLearn about the latest improvements to Karma XPU – SideFX's USD-based GPU/CPU renderer. New capabilities include subsurface scattering, demand-loaded sparse textures, nested dielectrics, uniform volumes, and more. Gain insights on Houdini's USD-based Solaris framework and how Karma XPU integrates with it.https://www.youtube.com/watch?v=yY1m8NeryaISIGGRAPH 2023H19.5
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PresentationAugust 2023Houdini MLOPs - Data, Training and Generative AIMoritz Schwind & Paul AmbrosiussenEntagma / Bismuth ConsultancyEver wondered how to effectively integrate AI tools into your pipeline? With Machine Learning Operators for SideFX Houdini, Paul Ambrosiussen and Moritz Schwind are bringing the most popular machine learning techniques to your studio.https://www.youtube.com/watch?v=OEK94caFtVYSIGGRAPH 2023H19.5
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PresentationAugust 2023Worlds Collide: Simulation x ProceduralismBen Watts & Justin PudaRocketLabChoosing between simulation and procedural FX can present a unique challenge as both paths can lead to similar results without a clear-cut answer on which direction to pursue. As we explore the intricacies of this decision-making process, we will see how procedural methods can offer flexibility and efficiency in crafting intricate FX.https://www.youtube.com/watch?v=01EgxXwkELYSIGGRAPH 2023H19.5
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PresentationAugust 2023Great Kinefxpectations - KineFX in ProductionMatt EstelaGoogle / CG WikiLearn how Matt helped Brendan Cook of Picture Drift transition to Houdini. Brendan was keen to try KineFX for stylized character animation and Matt helped him explore some of those techniques, figure out what worked well, and work through ideas.https://www.youtube.com/watch?v=PFEJt3dLgjgSIGGRAPH 2023H19.5
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PresentationAugust 2023Stacking Experiments Up: From A Sphere to AnimationRich LordValveLearn how to break down an independent animation into the experiments that were conducted during its creation. Explore complex looking setups that can be built from simple parts and how the unique structure of Houdini makes this process truly generative.https://www.youtube.com/watch?v=R-S9d-qFRHMSIGGRAPH 2023H19.5
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PresentationAugust 2023Storm of PossibilitiesDiogo GuerreiroMPCDiogo presents in this talk the creation of his Stormy Seas Tutorial Series. Starting with the goals of the shot, he will define a strategy to achieve the desired results emphasizing the power of possibilities, strategies, simulations, blending, camera angles, and layering elements.https://www.youtube.com/watch?v=ye_Xf86WpaYSIGGRAPH 2023H19.5
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Long TutorialAugust 2023Solaris is SweetMoeen SayedNine BetweenLearn how to work with Solaris, Houdini’s environment for layout, lookdev and lighting and is built on USD, the open source Universal Scene Description format created by PIXAR. This series is intended for any 3D artist who has an interest in learning scene assembly and rendering workflows for USD. No prior Houdini knowledge is needed for following along.https://www.sidefx.com/tutorials/solaris-is-sweet/H19.5
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Long TutorialJune 2023Water FX: Stormy SeasDiogo GuerreiroMPCWelcome to the Houdini Water FX course, where you'll learn how to create stunning and realistic water simulations. This course focuses on a boat caught in a storm. Learn how to create water fx for three different shots - medium shot, a distant shot and a close-up shot.https://www.sidefx.com/tutorials/water-fx-stormy-seas/H19.5
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PresentationJune 2023The Art of BurningFabian NowakThe Yard VFXA look into a fully art-directable procedural fire setup that works for pretty much everything if you need to burn things down.https://www.youtube.com/watch?v=tjDBZM7KbdEParis 2023H19.5
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PresentationJune 2023Strokes & Waves: Designing for Stills and Motion in HoudiniBastian J. SchifferIn his talk, Bastian will share the process of making the cover art for 3D World’s 300th-anniversary issue as well as other commercial projects to illustrate various strategies when designing for still and moving images. https://www.youtube.com/watch?v=cuDRWJh1_UUParis 2023H19.5
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PresentationJune 2023Designing Feathers Using Houdini at FOLKSAmelie GoursatFolks VFXIn this session, Amelie will share practical insights and techniques for creating realistic feathers and birds using Houdini. Discover the step-by-step process of crafting avian models, seamlessly integrating them into shots.https://www.youtube.com/watch?v=PdujhaBdzzIParis 2023H19.5
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PresentationJune 2023Procedural This, Procedural ThatNikola DamjanovNordius StudiosNikola Damjanov, who has been with Nordius, a mobile gaming company in Belgrade, Serbia, for 11 years, talks about how he has delved into procedural work as a means to enhance efficiency and avoid repetitive design and texturing tasks.https://www.youtube.com/watch?v=tsiQ0b_CkKQParis 2023H19.5
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PresentationJune 2023Flower GardenCarl KrauseTaking a look at the creation of flower growth for BG, FG and Hero Flower-Assets in Electric Theatre Collectives Shortfilm "Flower Garden".https://www.youtube.com/watch?v=9bsb-WBGPTcParis 2023H19.5
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PresentationJune 2023Grooming and Simulation Methods for Different Hair TypesAndriy BilichenkoAndriy shows his workflow of creating different types of hair.https://www.youtube.com/watch?v=4Ayo3SR3IowParis 2023H19.5
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PresentationJune 2023Speedier Trees in Houdini: Botanically inspired production - does it work?George HulmGeorge shares his journey, workflow and hopefully some insights into the world of videogame plants, botanical research, simulation and UX design, and dives into the production pipeline they built at Applied Intuition, revealing the tips, tricks and nodes that went into building our "speedy" in-house tree creation tools.https://www.youtube.com/watch?v=e8ITnlrcvcQParis 2023H19.5
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PresentationJune 2023When the Drop Becomes a SplashKarolina SereikaiteKarolina talks about her path to Houdini and how simplicity brings the best results. Karolina builds the mindset for you to carry to Houdini's small-scale simulations, making its workflow less scary, efficient, creative, and splashy-fun.https://www.youtube.com/watch?v=Pp9NEOzHkxMParis 2023H19.5
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PresentationMay 2023Houdini Data Pipeline IntegrationPaul AmbrosiussenBismuth ConsultancyDigital Content Creation pipelines are complex setups which consist of various workflows and software. Some use Unreal Engine or Marmoset to render, Substance Painter and Designer to shade objects, and Houdini with Blender to create procedural or destructive geometry. Houdini is the perfect centerpiece to orchestrate all of these moving pieces and their respective data. In this session we will look at what it takes to build a Python plugin for Houdini to speed up workflows between these common workflows.https://vimeo.com/849608196EPC 2023H19.5
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PresentationMay 2023Fast Game World PrototypingThomas TobinRainbow StudiosLeveraging new Unreal 5.1 features, such as Landscape Edit Layers, you’ll learn how to use this non-destructive, Houdini empowered pipeline to procedurally shape your worlds.https://www.youtube.com/watch?v=Duhdhc1JEwoEPC 2023H19.5
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PresentationMay 2023PDG for GamesSimon VerstraeteStudio GoboSimon shows the basics of PDG in Houdini to efficiently create game assets and levels. Learn how to harness large amounts of assets, using your HDAs, creating renders of each asset and handling large asset as input.https://www.youtube.com/watch?v=hIBnwrNHsZoEPC 2023H19.5
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PresentationMay 2023Houdini Data Pipeline IntegrationPaul AmbrosiussenDigital Content Creation pipelines are complex setups. Some use Unreal Engine or Marmoset to render, Substance Painter and Designer to shade objects, and Houdini with Blender to create procedural or destructive geometry. Learn how Houdini is the perfect centerpiece to orchestrate all of these moving pieces and their data.https://www.youtube.com/watch?v=9PAVXfHR3WIEPC 2023H19.5
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PresentationMay 2023Finding Patterns – The Math Behind HEXAGONAChristos StavridisSideFXHEXAGONA is a hexagon-tiled procedural board generator, developed in Houdini, which can be used in different game engines. For this workshop, I will be presenting my approach to developing it, breaking problems into smaller ones, math and geometrical puzzles, and the beauty of finding patterns.https://www.youtube.com/watch?v=nbxhnCvexdAEPC 2023H19.5
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PresentationMay 2023KineFX: Animating Environments and PropsMihnea StoicaSideFXSince KineFX was released, there have been plenty of great resources put out about using it. In this workshop, we will not be talking about any of that. Instead, we will get to explore a less popular, but equally fun and rewarding area where KineFX can be of great help: environment and prop animation.https://www.youtube.com/watch?v=T8al2Uxsq70EPC 2023H19.5
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PresentationMay 2023Massive Worlds – Crafting World Partition Landscapes using Houdini | Erwin HeymsErwin HeymsE-Houdini AcademyLearn how to use the E-Houdini Academy “Massive Worlds” toolset to procedurally create, edit and manage massive open world landscapes in Unreal 5.1.https://www.youtube.com/watch?v=baM-3JWcPJEEPC 2023H19.5
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PresentationMay 2023Houdini 20 Feather PreviewKai StavginskiSideFXBuilt with high performance and GPU acceleration in mind, the new feather toolset in Houdini 20 will be a powerful, natural extension of the production proven grooming tools already in the software. Learn how productions requiring hair & fur will also benefit greatly from the enhancements brought about by this new system.https://www.youtube.com/watch?v=_Wt41iCW7-sFMX 2023H19.5
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PresentationMay 2023Houdini as an Idea MachineWill MacNeilThe MillWill showcases innovative design techniques, including jumping into the lesser known parts of Houdini. Learn from projects like the Winter Olympics closing ceremony, EE Hope United Shirt design and the title sequence to Guillermo del Toro’s Cabinet of Curiosity.https://www.youtube.com/watch?v=8sfXRR7cHSEFMX 2023H19.5
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PresentationMay 2023Project Mountain Range - a Machine Learning ToolkitMoritz Schwind & Paul AmbrosiussenHave you ever thought about combining Houdini's procedural power with state of the art AI Algorithms? Look no further as Paul Ambrosiussen and Moritz Schwind do exactly this with a modular Machine Learning Toolkit they developed for Houdini.https://www.youtube.com/watch?v=AD40Vz1au5YFMX 2023H19.5
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PresentationMay 2023Designing for ImpactSimon HolmedalPanoplyFrom ideation to execution, this talk provides an exclusive look at how Simon and his team at Panoply bring their ideas to life, and how Houdini is used as a force multiplier, allowing for greater productivity and creative expression.https://www.youtube.com/watch?v=DRAFl8hMkIgFMX 2023H19.5
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PresentationMay 2023Automated Destruction: Empowering Independent Artists & Small TeamsKeith KamholzThe MillIn this talk, Keith explores the use of automated destruction to help generate lots of content for projects with limited manpower.https://www.youtube.com/watch?v=M06Te_oR-uYFMX 2023H19.5
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PresentationMay 2023The Making of CG AnimalsGabriela SalmeronFramestoreFramestore presents its workflow for creating a range of different animals using Houdini. Starting with an overview of their in-house feather system, 'Barbarella', learn how feathers are designed and processed to create realistic birds and flying creatures.https://www.youtube.com/watch?v=OuHdgK5jOtQFMX 2023H19.5
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PresentationMay 2023The Remesh ConfluenceJakub Spacek & James LeeThe synthesis of Houdini and Unreal creates a robust workflow that enhances the design process by combining the strengths of abstract procedural design and FX with real-time rendering.https://www.youtube.com/watch?v=_43D79-gHqEFMX 2023H19.5
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PresentationMay 2023Simulating the Perfect Groom for a Bovine BikerGeorgios KyparissousUntold StudiosUncover how Houdini was used to create the perfect groom for one of 2022’s most loved characters, Virgin Media’s ‘Highland Rider’. The commercial sees a CGI highland cow throw caution to the wind and take to the tarmac on a motorbike.https://www.youtube.com/watch?v=cNru4-LDDIAFMX 2023H19.5
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PresentationMay 2023PANEL: Rearchitect your Pipeline to Leverage Houdini Solaris and USDFuat Yüksel & Oliver MarkowskiRISE FXLet's discuss the challenges and benefits to rearchitecting your studio's pipeline to leverage Houdini Solaris and Universal Scene Description (USD) workflows. Hear from RISE FX's Fuat Yüksel and Oliver Markowski, Head of 3D. Moderated by Christopher Hebert from SideFX.https://www.youtube.com/watch?v=kBcADRoty60FMX 2023H19.5
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PresentationMay 2023Union's Pipe DreamRob Hopper & David SchneiderUnion VFXOur Technical Supervisors spent lockdown building a brand new CG pipeline from the ground up. With Houdini at its core, the pipeline makes use of Solaris, PDG and Houdini Engine to transfer and store data using as little custom code as possible.https://www.youtube.com/watch?v=nUXfEdZ-7XsFMX 2023H19.5
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PresentationMay 2023The Work of Art in the Age of AI: Walter Benjamin for the 2020sSam Swift-GlasmanMegasetsIn a world of ever increasing automation, what is the emerging role of the artist? How can we artists and engineers work together to leverage the new generative AI revolution both to create interesting experiences and to accelerate the development of autonomous and safety systems.https://www.youtube.com/watch?v=sImtHyNQdPoFMX 2023H19.5
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PresentationMay 2023Production Tips and Workflows with USD, Kinefx, and SolarisGrant MillerIngenuity StudiosLearn novel workflows used in production at Ingenuity Studios, as well as tips and overall guidance for building a USD pipeline. Attendees will leave with an understanding of common pitfalls and best practices with USD, plus how Kinefx can enable massive detail.https://www.youtube.com/watch?v=wNUjbh30_YkFMX 2023H19.5
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PresentationMay 2023The Ultimate Houdini HackPaul EstevesIn this talk we'll cover some super easy projects that give awesome results. People always say Houdini is super hard to learn, so my goal in this talk is to give you an easy starting point to get some fun projects going. https://www.youtube.com/watch?v=VkeyWlzS6ycOFFF 2023H19.5
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PresentationMay 2023Craftmanship in VFXJakub SpacekCraftsman's vocation calls for ingenuity and discipline but requires a systematic approach to maintain spontaneous creative process. Join me for a short overview of my explorations and discoveries within the beautiful world of simulations.https://www.youtube.com/watch?v=rk4tlFeQPSEOFFF 2023H19.5
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PresentationMay 2023Studio ProjectsAlexa Sirbu and Lukas VojirXK StudioXK will showcase a collection of studio projects and talk about their process and approach to the work from a conceptual and technical point of view.https://www.youtube.com/watch?v=DIrLvjlsB0MOFFF 2023H19.5
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PresentationMay 2023Connecting Houdini To The Latent Space - A Hitchhiker's Guide: Part 2Moritz SchwindEntagmaYou might have heard about this recent thing called AI. The past months have been a whirlwind of releases, shitstorms and new means of creating artworks. In this two part talk, Chris and Moritz try making sense of it all by diving head first into the why and how of Stable Diffusion.https://www.youtube.com/watch?v=PqJrcAMuuzcOFFF 2023H19.5
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PresentationMay 2023Connecting Houdini To The Latent Space - A Hitchhiker's Guide: Part 1Chris HoffmannUglyStupidHonestYou might have heard about this recent thing called AI. The past months have been a whirlwind of releases, shitstorms and new means of creating artworks. In this two part talk, Chris and Moritz try making sense of it all by diving head first into the why and how of Stable Diffusion.https://www.youtube.com/watch?v=JXT91ipl_RUOFFF 2023H19.5
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PresentationMarch 2023What's Happening in SideFX LabsDanicka OglesbySideFXLearn about the suite of 270 high-level tools that SideFX Labs offers to simplify common Houdini workflows, thereby lowering the learning curve for new users and making Houdini more artist-friendly. SideFX Labs provides tools to help users use Houdini more effectively.https://www.youtube.com/watch?v=euiAds8nn9AGDC 2023H19.5
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PresentationMarch 2023Embark Asset ProcessorErik HallbergEmbark StudiosLearn how Embark uses their internally built Asset Processor in order to quickly build and iterate on game assets. Erik showcases features of the Asset Processor, the guiding philosophy behind it, and the technical implementation of it.https://www.youtube.com/watch?v=HZd4hQJ2MfAGDC 2023H19.5
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PresentationMarch 2023Embark Landscape CreationDarko PracicEmbark StudiosLearn how Embark Studios creates landscapes for Unreal Engine using Houdini – contrasting the traditional approach with Houdini's much more flexible and art directable workflows. https://www.youtube.com/watch?v=hBFLZrsZ_14GDC 2023H19.5
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PresentationMarch 2023Axiom for Games and CinematicsUrban BradeskoTheory AcceleratedAn intro to Axiom – a sparse GPU-accelerated volumetric deterministic fluid solver by software developer Theory Accelerated. Axiom is compatible with Houdini, and its basic emitter can be used with pre-existing workflows.https://www.youtube.com/watch?v=GTvItJie-1AGDC 2023H19.5
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PresentationMarch 2023Proceduralism for Games? Short answer is YES.Christos StavridisSideFXLearn how proceduralism's non-destructive and rule-based system simplifies repeated manual work, saves time, and reduces costs in gamedev production. Christos provides examples of how proceduralism was used in the development of projects like Project Titan and The Ascent.https://www.youtube.com/watch?v=lb4yVPeWuwYGDC 2023H19.5
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PresentationMarch 2023Tools to Build a World in One DayThomas TobinRainbow StudiosLearn how to use procedural workflows and AI asset generation to create reusable and sharable tools for different art styles. Tobin shares examples of the worlds he has built in just a few hours using these tools, including a favela neighbourhood in Rockina and a desert world.https://www.youtube.com/watch?v=mYQJAnJN1esGDC 2023H19.5
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PresentationMarch 2023Accelerating Workflow: Rapid Iteration with Houdini, ZBrush & SubstanceIan SmithNSC CreativeExplore how Houdini, ZBrush, and Substance Painter can be used together to create an efficient workflow for creating environment art. Learn how to leverage Houdini’s procedural capabilities, ZBrush’s sculpting tools, and Substance Painter for texture creation.https://www.youtube.com/watch?v=hbSvxfdKRpMGDC 2023H19.5
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PresentationApril 2023Rapid Level Creation Using HoudiniAlberto MastrettaOriginal Fire GamesHow they used Houdini and Unity to make their hit racing game Circuit Superstars. Alberto shares tips and tricks for using Houdini Engine and procedural assets to make game development workflows faster and easier with a small team.Indie CupH19.5
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PresentationApril 2023Creating the Fendra FX Collection with HoudiniDavid TornoThis tool contains over 50 scene builds and techniques designed to help intermediate users with making various simulation FX, and provides quick starts for various subjects like VEX, VOPs, SOPs, FLIP, Vellum, POP, DOPs, LOPs, Karma, and Material X (MtlX).https://vimeo.com/816651856LAHUGH19.5
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Long TutorialApril 2023Foundations: Rigging with KineFXRobert MageeSideFXLearn how to rig, animate and add fur to a two legged character named Fur Dude. Starting with existing geometry, draw the skeleton, capture the geometry then build rig controls for an animation rig. Next keyframe a walk cycle and add fur to the surface of the creature.https://www.sidefx.com/tutorials/foundations-rig-fur-dude-with-kinefx/H19.5
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Long TutorialApril 2023Retarget the CMU Motion Capture DatabaseLuca PataracchiaSideFXLearn how to use Houdini’s KineFX character tools and a TOP network to retarget the Carnegie Mellon University Graphics Lab Motion Capture Database to match a rig of our choosing. This lesson includes a workflow for procedurally removing noise from the mocap data and a description on how to turn your KineFX rig into an agent for crowd simulations.https://www.sidefx.com/tutorials/retarget-the-cmu-motion-capture-database-19_5/H19.5
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Long TutorialApril 2023USD Asset Building with SolarisPeter ArcaraSideFXIn this course we will go step-by-step through the asset structure guidelines, learn how to use the Component builder, and work through a small, practical example.https://www.sidefx.com/tutorials/usd-asset-building-with-solaris/H19.5
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PresentationMarch 2023Art Directing Simulations with HoudiniMesrop HovhannisyanLearn how FX artist Mesrop Hovhannisyan art directs simulations in Houdini - including small scale sims, large scale sims, learning when to sim or not, and some post sim control tips and tricks.https://vimeo.com/813074115NYHUGH19.5
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PresentationFebruary 2023BruHUG | Christmas Houdini GatheringSimon VerstraeteSimon Verstraete presents his approach to creating a building tool and how to cheat details into low poly geometry using trimsheets, as well as that with some upfront planning, one can automate the output of assets, at scale. https://vimeo.com/801653368BruHUGH19.5
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Long TutorialFebruary 2023USD Authoring with SolarisPeter ArcaraSideFXContinue the conversation about what USD is, and how you author it using Solaris. Some of the topics that will be covered include: bringing USD files into Solaris, how to work with USD layers, and an analysis of what is happening inside of USD files.https://www.sidefx.com/tutorials/usd-authoring-with-solaris/H19.5
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Long TutorialFebruary 2023Houdini is HIPMoeen SayedNine BetweenWelcome to Houdini Is Hip! In this series, we are going to be looking at how to use Houdini to create incredible 3D graphics and effects. Not only will we be looking at full CG applications for it, but also at how we can use Houdini for adding VFX elements to live action plates.https://www.sidefx.com/tutorials/houdini-is-hip/H19.5
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Long TutorialFebruary 2023Vertex Animation Textures for CrowdsMohamad SalameSuperNatural Studios How to use Houdini and Unreal Engine for vertex animation textures (VAT). Learn how to bake Houdini KineFX crowd animations into textures and play them back in Unreal Engine with material World Position Offset. Why do all that you ask? Optimization!https://vimeo.com/797805826H19.5
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Long TutorialFebruary 2023USD Basics with SolarisPeter ArcaraSideFXExplore the Solaris UI, beginning with a discussion about what USD is, how to manipulate objects in the Solaris viewport, and how to import and render SOPs geometry in Solaris using Karma. The goal is to introduce you to the concepts of USD and how they are implemented in Houdini using Solaris.https://www.sidefx.com/tutorials/usd-basics-with-solaris/H19.5
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Long TutorialFebruary 2023Foundations: PDG for City BuildingRobert MageeSideFXUse TOP nodes to take a city map, create buildings for each city block and then grow this system to handle more complex buildings and larger city maps.https://www.sidefx.com/tutorials/foundations-build-a-city-with-pdg/H19.5
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Long TutorialFebruary 2023Foundations: TerrainsRobert MageeSideFXCreate a landscape using the Heightfield tools in Houdini and bring it into Unreal.https://www.sidefx.com/tutorials/foundations-terrain/H19.5
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PresentationJanuary 2023Life in the VFX TrenchesEric RosenthalVFX Artist Eric Rosenthal discusses a variety of Houdini VFX shots from various projects as case studies. For each shot, he gives some insight and techniques behind it, and talks about what worked and what didn’t. He also shows and dissects some examples of "cheating" and talks about how you can use tricks to meet deadlines without sacrificing quality.https://vimeo.com/790136711LAHUGH19.5
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PresentationNovember 2022What's New from SideFX LabsDanicka OglesbySideFXSideFX Labs is a a completely free, open-source toolset developed by SideFX technical artists, designed to meet real-time pipeline needs and improve the general quality of life for developers.https://vimeo.com/776713405EDU HIVE 2022H19.5
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PresentationNovember 2022Forager: Mushroom Timelapse PhotogrammetryElie Zananiri and Winslow PorterNew Reality CompanyElie and Winslow will discuss their new volumetric time-lapse mushroom experience Forager, and how Houdini's unique and powerful toolset help make it possible.https://vimeo.com/776685376EDU HIVE 2022H19.5
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PresentationNovember 2022Metahumans and KineFXMichael GoldfarbSideFXLearn how to export MetaHuman assets from Epic’s Unreal Engine and then import them into Houdini for use within KineFX, Houdini’s rigging and animation framework and toolset. We will then retarget animation onto the MetaHuman asset and look at using Houdini’s Ragdolls to add more dynamic behavior.https://vimeo.com/776678031EDU HIVE 2022H19.5
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PresentationNovember 2022Panel: What the Film/TV Industry looks for in StudentsPANEL
Mod: Debra Isaac
Join us for a discussion about what the industry is looking for in students. Learn what studios are looking for and how you can build a skill set that will get you a job.https://vimeo.com/776676001EDU HIVE 2022H19.5